Hawkin Dos. Probably switching from WordPress soon.

Hey ho I haven’t updated dis here blog in sooooo long. All started with my imgur account filling up and asking me for a subscription (+ me not wanting to do anything about it), then PIGSquad and Pixel Arts stuff started picking up again. I do have some cool creative content to post, but the imgur situation plus the fact that I feel super disorganized using WordPress isn’t helping. I’m thinking of running with Tumblr based on some things that I’ve heard about it, so maybe I’ll get some more creative stuff up and running soon.

In the meantime, I did the album art for Dos‘s recently-released album “Hawkin,” released via cmdlife. Give it a listen and give the art a shout if you dig!

Hawkin Dos


PAX Prime 2012

Man, PAX was a blast this year. I met so many great people, there were about 25 PIGSquad members present, I was actually super excited for some upcoming games thanks to the Megabooth, and I’m just all-around so encouraged by the international indie community and its patrons.

Now that I’m back in Portland, I’m having a hard time emulating that enthusiasm because this area has its work cut out for it. I don’t know what it’s like in Austin, Seattle, San Fran, New York, or other gamedev communities in the states or worldwide because I haven’t spent a worthy amount of time in those environments, but man, it’s been so weird to completely immerse myself in the thing I love most and then go back to a place where people couldn’t care less about game development, aren’t as enthusiastic about the medium but still name it their primary interest, or try to humor me without realizing the massive amounts of enthusiasm that keep people going in the scene. I felt so at home this past weekend, and I really want to create a similarly welcoming environment in Portland so that home isn’t impossible to achieve. And I feel that people with similar amounts of enthusiasm experience what I do upon returning to their more developed game communities even, which I guess is the long way of saying that moving is dumb and that I’m not going to do it.

ThAt BeInG sAiD/lOnG sToRy ShOrT, it’s weird to come home to worrisome things happening with regard to events like XOXO Arcade, the OMSI Mini Maker Faire (which you should go to), and a general PIGSquad meeting after having had a perfectly executed – and in some cases, serendipitous – weekend in the midst of so many awesome people and projects. That just sets a standard, though, and I’m in it for the long haul!

So dang, lots of cool stuff happened. The above is a group photo which a surprising amount of people made it to despite so many panels, tournaments, and dinner timez taking place then; you can see that a whole bunch of people wore the PIGSquad @ PAX 2012 shirt, which is awesome! I think everyone had a great time, and there were many reports of people asking about the group. I spoke with numerous developers and community organizers in Seattle who were interested in collaborating on “local” northwest events, which is great because I want to hop in at every turn! Also got to talk to some people about the details involved in volunteering/attending GDC and other conventions of a similar PAX-ilk, so I’ll be capitalizing on those opportunities when they arise, too!

Also finally got to meet Ashley Zeldin and John Nesky in person! I had been speaking with John for awhile regarding a Beep Box-related project and met Ashley through him, following their Game Jam games and IGDA endeavors since on Twitter and via other means. They’re so so great, and Ashley helped inspire me to look into the idea of hosting a panel on community organizing next year at PAX (which I believe the convention sorely needs)! Can’t wait until we can hang out next, and we’re already talking about ways to help each other promote projects like PIGSquad, Beep Box, games, and more..!

Had the pleasure of meeting developers from Octodad, Spry fox, Bootsnake, Mojang, and Vlambeer as well! Most everyone was super nice and wanted to talk about their games, which is great, because I had a lot to tell them! I’d have to say that I’m most excited for LUFTRAUSER and Leap Day; two beautiful (and totally different) games that are right up my alley. Look into them when you get the chance; they’re the first games that’ve gotten me excited to sit down and play something in awhile!

So yeah, that’s a sum up of my PAX. A super great time leaving me lusting for more upon returning home. But that’s good; I’m stoked to play the networking game (hate that word, though), am realizing lots about how to best help local devs and support our own community, have lots of people to call on for advice/help/collaboration, witnessed a huge boost in motivation to continue work on my own games, and gained a more positive outlook on the future of my personal interactions with game developers, game communities, and even non-game entities.

Here’s to friends, storytelling, and feeling at home!

Mayhem PIGJam weekend ‘n MOAR

Pfwhew, lotsa stuff has been going down of late. In addition to hosting PIGSquad’s Mayhem PIGJam this past weekend, I was interviewed for my friend’s show “Frope, it’s NOT Saturday,” I recently had a meeting about a music jam a friend and I are planning, I made a bunch of music, and I’m getting way too into the thought of animating things to throw on Newgrounds again! Gawdaym. And my car has to get a new fuel pump. Gawdaym.

Other than finding out my car felt all schloopy at the end of the weekend, the Mayhem PIGJam went well! There were around 43 of us there, I believe there were 9 teams, and everyone either got a good amount done, got a game engine up and running, or finished something! I was working on a non-Jam game with Chris and Matt, and I got a few tracks (project and non-project related) done. Click on this lil link right here to see some of what others ended up pumping out, stay posted for the official Postmortem (which’ll take place a liiiiittle ways down the road…), and here’s a bit of what I worked on that weekend in the meantime!

I’ve also been super inspired by watching some old and new things by popular Newgrounds artists, and I miss the prospect of making something out of nothing for all to see (and maybe even admire..!), regardless of how crappy it looks. Idk. Newgrounds just gives me that feeling – I’m a huge fan of goofy/stupid and more intelligent humor alike, and I feel that Newgrounds creators explore so many different realms of humor and skill to create a very whole and appealing experience. And of course there are all walks of life errwhere ya go, but it seems to all accumulate on Newgrounds, so it’s so easy to find great or not-so-great stuff (both of which I need). IDK. I’ve been uploading Bullet William tracks up in dat bitch lately, so, even though they’re the same thing on my Soundcloud, you should ship your shit over there to give my tracks a listen with the neat little “loop” feature and give ’em a mighty rating! I also started a new Facebook page that I’ll start actively pursuing once there’s a bit of content on it.

Scorecery and Frope stuff is/was cool, too. I met with Nick to discuss the Scorecery music jam and go over site layout and such, and we’re thinking that we’ll have something ready for September/October. So that’s cool. And my interview on Frope was cool, too, but the rest of the show and the musical guest were definitely the highlights in my opinion – show was funny, musical guest was unique and awesome! You can watch and/or download it here 😀

So yeah. Anyways, yeah. I think that’s all that’s happened in the past week.

Mayhem PIGJam + Frope, it’s not Saturday

It is 4:10am (in the AM) and I’m chillin’ at the Art Institute of Portland for PIGSquad’s third Game Jam, the Mayhem PIGJam! There are 40 of us here in approx. 9 different teams developing games from scratch in a period of 48 hours! I’m not working on something Jam-related, but it’s still a game. A shoot ’em up, in FACT. Here’s a track I’m in the process of writing for the Rain/Lightning themed level!

Everyone else is doing well with their shizz. The prompt is/was different for each team – people drew from a pile of cards with mayhem-like words written on them, and these were their prompts. Implosion, Explosion, Destruction, Madness, Doom, Anarchy, Disorder, Mischief, and Turbulence were a few of them. Mayhem and Peace were the two “special” ones (which means nothing), but no one drew Peace! Ah well.

But chyeah! All ‘n all, things are going very well – I was extremely prepared in my presentation of the rules ‘n such, and it was a breeze getting teamless people to assemble! I actually wrote down stuff that I needed for tonight, like, a few days ago, which is an absurd amount of preparedness for me (ooh, “absurd” would have been a good prompt…). Chris, Matt, and I are still working through what we’re specifically doing for our game, though – I had no time to prepare any sort of notes for my actual project 😛

Also, heads up – I will be appearing on my friend’s internet Livestream show this upcoming 12AM. The show is called “Frope, it’s not Saturday” (I assume because 12am is TECHNICALLY Sunday), and Jesse will be talking with me about the shit that I do and stuff, including what’s going on at the Jam at the time. Tune in and watch me talk with 3 hours of sleep (I plan on sleeping from like 6am-9am this morning)!

Boogey down!

Dos Art

Mah friend Dos recently released a chiptune album, and I did the art! It was a super cool day of drawing and conceptualizing. He gave me a few of the tracks-to-be to listen to for the purpose of coming up with something appropriate (I feel this is especially fitting for “Valkyrie“), and I came up with this!

It’s the first time I’ve really done something like this, and it was a great experience. For awhile now, I’ve been really interested in building portfolios for things that I do. That’s been hard to do because I never tend to finish anything or work on something that I’m interested in calling a final project despite the fact that I’m pretty comfortable with what I do with music, art, writing, event coordination, etc. Not sure I would put something like this in my portfolio because of issues I have with the space above the running man’s head and his indiscreetly large right hand and etc etc bleh bleh blooo mblehh, but y’know. Y’know. I think it’d be interesting to have a portfolio of wallpaper/media cover art images, even if I made things like that for existing media. DeviantArt stat shit. Y’know. And voice acting/event/music reel? Fork yeah. Y’know.

SO ANYWAYS, right before I got started on the Dos art, I thought it might be cool to get screenshots entailing a progression of how I came to what I came to. SO HERE IT IS. HOVER YOUR MOUSE OVER AN IMAGE FOR MAD DEETS.

So yeah! Boom and all that! Hope to do more ‘a this sometime soon. In the meantime, here’s a new STTG! Super happy with the brutal ending ;D

Lots of PIGSquad Stuff! MusicComp/PAXPrep

I totally bombed the hippety boppity out of the PIGSquad forums with AWESOME stuff today.

Whenever I feel a bit uninspired, I think about how PAX is the coolest thing known to my face, and today thought, “Shit, PAX is awesome, but I pulled my goddamned hair out about PAX last year. So PAXXETY PAX PAX send me a FAX MAX WAX.” I’m happy that they didn’t turn out in any pictures, but I seriously had hives all over myself for each and every day of PAX Prime last year, and we all decided that it was because I spent the four sleepless days before PAX getting PIGSquad stuff like shirts, cards, bumper stickers, etc. ready for the weekend. BUT FUCK THAT.

So I posted a little diddy about people making recommendations for shirt designs. Something SICK will come out of it, I’m sure.

I then thought, “Damn poopa daddy ding dong, I need to make some business cards for myself and for any projects that I’ve released (perhaps Bullet William and Space Eulogy) by PAX as well. Wait. Maybe other people need that, too..!” So I posted this little snittley slag offering discounted graphic design services for the purpose of producing a logo, business cards, t-shirts, decals/stickers, and stuff like that for people who need to showcase themselves at PAX this year. Not only is that craip offered at a discount, but 80% of what I make from it goes to a PIGSquad general fund! If you’re reading this blog and want to take advantage of this, my offer’s open to you, reader, so hit me up via my e-mail address or Twitter or whatever other contact method you find via the “About” page on this site.

THEN I thought, “Whaaaapadooodashnabubulagoogadadoo, since I’m PIGSquadin’ so hard today, I should probably start working on building a team for the PIGSquad-hosted, Beep Box-endorsed Game Music Composition Competition!” So I did.

Boy, I am quite the scat man this evening.

No poop fetish here.

9 New Tracks!

Just got home from a weebitty vacation, where I just played a bunch of videogames and wrote a bunch of music!

Here’re some’a my favorites from the weekend:

“Final Battle”

“Skullworthy Casino”

“Kawazi Cave”


“Forgotten Forest”

I had an idea awhile ago for a game music competition and I’ve been super inspired to pick that idea back up after having gotten back into making music and finding software that allows me to do that… more details to come on whether or not something like that will come to fruition anytime soon, but, until then, listen to my stuff, and please leave comments/follow my account depending on what you think of it!

And tonight’s the Portland screening of Indie Game: The Mewvie! Hoo hah!