Hey ho I haven’t updated dis here blog in sooooo long. All started with my imgur account filling up and asking me for a subscription (+ me not wanting to do anything about it), then PIGSquad and Pixel Arts stuff started picking up again. I do have some cool creative content to post, but the imgur situation plus the fact that I feel super disorganized using WordPress isn’t helping. I’m thinking of running with Tumblr based on some things that I’ve heard about it, so maybe I’ll get some more creative stuff up and running soon.
Just got a notification that this blog’s been active for a year! Here is a self portrait of my self. Because I don’t have anything else on standby to share.
As I mentioned earlier, a friend and I are working on a game for a gamedev competition.
I’ve been working all day on monsters, animations, and other important things (like the above superdope floral wallpaper that I’m so proud of). I’m excited because this will be the first videogame I will have actually finished – I’ve started a bunch and even have complete sprite sheets for some, but they’ve unfortunately never come to fruition. The above screenshot is especially cool because it looks so different from what each of these sprite elements look like on their own. Looking at a game in its entirety is so cool – the visual/auditory coordination seems impossible to pull off when you’re first starting to work.
Of course everything seems so doable when you’re conceptualizing and coming up with all of these great ideas. And said great ideas are totally doable if they’re worth pursuing, but once I draw a sprite with no shading in the midst of no background and without animation/audio context, everything looks dull and doodley (which is cool if that’s what you’re going for, but we’re going for “fear!”). I’m glad this week-long deadline is forcing me to work really hard and long at some of these things, because putting them all together in a tiny little sprite assembly like the one above is so worth it. When I’m animating the boy, I can get a great sense of who he is via how he moves, how he holds his flashlight, what he’s wearing (those lil floppy socks), etc. But when I see a screenshot like the one above, I get the big-picture interactive sensory overload that games are all about. And look at that; all of a sudden, we’re telling a story!
Here’re some little update screenshots I took periodically before completing what was necessary for the above picture. You see what I mean when I say that you’re just getting a one-sided story without much wholesome immersion.
…back to work! I might update one more time before we finish on Sunday evening!
Things will be ever so crazy these next two months. And they were crazy this past month! Our Skull Girls/Super Smash Bros. tournament at the 1.337 Geek Out @ Space Room anniversary party went super well, there was a really constructive Games for Change meeting and man, idk what else even happened.
But man, this month.
Started preproduciton on a collaborative animation project the other day (working with Matt Dan, the creator of Chef Antonio) – made an 8bit song and Matt made an animatic for us to start working with after I refine the song. We plan on using a bunch of different animation techniques in conjunction with a really crazy nonsensical series of events, and it’s gonna be fun. Betcha can’t guess what the below animatic screenshot is of.
In addition to THAT (aka animation [aka the most time consuming thing in the eververse]), there are wayyy too many cool PIGSquad things going on this month. There’s an Art/Code Night tonight, a general meeting on Sunday, a private screening of Indie Game: The Movie next Saturday, a Game Jam on the 25th and 26th at a venue I’ve never hosted at before, the Pwning Cancer videogame tournament/free play session in conjunction with the Hawthorne Street Fair RIGHT after the Jam at the same location, and then PAX the weekend after (which means I have to make shirts and business cards soooper soon). We’ve also gotta coordinate with the Portland Retro Gaming Expo for volunteers and the OMSI Mini Maker Faire for September. Probably doing most of that tonight. Shi’cray.
So yeah, lots of awesome stuff going on and I’m so glad to be a part of it, but MAN I’m gonna be stressed about not wanting to mess up any of this stuff. Y’know, just because the sheer number of things that I have the opportunity to mess up on. Ooo, I beat VVVVVV recently and messed up on getting 2 of the shinies. Don’t even know where they are. Gatdam.
In other news, the above picture expresses my current mood.
I can see what search terms people use before clicking on my blog, and an astounding amount are “its my birthday animations,” “Facebook birthday flash animation,” “flash animation for my birthday,” and the like. I thought, “hell naw, I’ll jist give ’em what dey wann!”
So here is what you want, searchers of Google:
So there you go, you birthday blog-clickers; no more looking at the post about my birthday that just HAPPENED to have animation in it. And the snowman one has nothing to do with birthdays. I was just thinking it’d be cool to animate a snowman sweating in the midst of a campfire.
Pfwhewph, a bunch of stuff is going on!
First off, I’ve been having some very interesting talks with people who are pursuing the prospect of hosting community art centers focusing on “younger” art (AKA all of the things that I do/love), including electronic music, videogame education, indie film stuff, zines/comics, etcetcetc. Met with a current leader of a Clackamas County arts organization to speak about some ideas, and I’m just finding that more and more people are in support (especially in light of Clackamas County budget cuts regarding art in schools paired with its lack of art/community centers in comparison to Multnomah County, the lack of leadership accountability in sooo many networking organizations that I’ve participated in and researched, and the time and place that we’re experiencing economy/technology/demographic-wise). I’m really excited to see where this talk goes when someone is ready to make a move – this idea has only been around in my head for the past two weeks, so I’m taking it slow and considering everything before jumping into anything.
In other news, I interacted with a whole bunch’a PIGSquad stuff yesterday. We connected with the founder of ChickTech to see how PIGSquad could help with regard to their women in technology workshop in January, spoke with DJ Switch of the Dangerous Kids Podcast to get in on hosting a videogame tournament at the 1.337 year anniversary of Geek Out @ The Space Room on July 27th, started talking about hosting Global Game Jam 2013 next year, and reserved a table at Oregon’s science fiction convention “Orycon” for November. tHaT iS a LoT oF sTuFf.
And speaking of Dangerous Kids, our member Rob was on their podcast the other night after speaking with them about his current podcast beta testing for a PIGSquad podcast! You can listen to the Dangerous Kids PIGSquad Cast here, and Rob’s PIGSquad PIGCast will be leaving beta in the coming months!
I also made these special little animations just for you. They love you so much!
I have not been keeping up on this blog like I’ve been meaning to! Luckily, I was super inspired this morning!
But first, past news.
A third Sunday ago (the 17th), I submitted “The Noble Lie” to Attack of the Flix, that monthly awesome impromptu film screening that goes on at the Curious Comedy. Awhile ago, my friend Eric was getting ready for a jazz recital and he wanted me to animate something for him that would play on the projector behind him; in about 6 hours, I whipped something up without prompt, which he used as a backdrop to music that was “composed” only about twelve hours after I sent it to him (most of it was all improv – he [sax] and his guitarist just had a conversation about what key to be in and when, as prompted by the animation). I totally didn’t expect the music to come out the way it did, but I was super pleased, especially due to the fact that it was improv (which I can’t pull off at all). Regarding the animation, I had this idea awhile ago, the semi-point of which was to simplify my work on _Decay. This was a much different experience, though, because I’ve only ever composed imagery to music, and Eric made the music to my imagery instead. I wanted to repeat elements and keep everything as simple as possible so that he could write his performance for the next day as quickly as he needed to, and I wanted to keep focus on his work rather than mine due to the nature of the actual performance. Overall, I’m super stoked that it turned out the way it did! Didn’t win anything at AotF, but I want to do it again soon!
I’ve also been super busy with PIGSquad – in addition to having an Art/Code Night (with around 23 attendees..!) and witnessing Ed test his boardgame prototype for Starship Rex, a bunch of us attended our friend Jeffrey‘s event “Gaming for Social Good.” The purpose of the event was to explore ways in which games/gamers/gamedev can influence a greater good with an emphasis on how games can aid in achieving the goals of nonprofits, and explore we did. If you’re interested in pursuing an event like this, there will be more in the future, and Jeffrey has made a Games for Change Facebook Page to allow people to share their personal explorations and notify others of upcoming Gaming for Social Good type events. I’d personally like to see more specific issues tackled, where nonprofits have more of an idea of what’s going on and gamers are more clued in on the needs of those nonprofits. Should be seeing something like that soon!
So yeah, those are pretty much the big things that are going on right now. I’m currently on a to-do rampage after neeeeding to start up Majora’s Mask. I’m just SUCH a fan of the color scheme and overall graphical quality of that game… I want to make horrible polygonal characters so badly, but I gotta start small. Working on some Space Eulogy and e-mail and design stuff today!