We didn’t finish our Fear game on time, but we’re workin’ on it! #GJContest8Posted: August 20, 2012
Turns out we weren’t able to finish our “Fear” prompted game in time for Game Jolt’s week-long game jam, but ah well! We got pretty far through and we’ll be finishing up, and this’ll give me the opportunity to give the game more monsters and stuff!
Not sure I’ve explained the entire premise yet, so hereitis: You’re a little boy who leaves his room in the middle of the night to use the bathroom. You take a flashlight with you because it’s all scary in the dark and your hallway is like a maze. You begin your turn by picking which hallway you wish to go through. After that, you walk through the hallway until approaching a household object’s silhouette. You have three seconds to decide whether it’s actually a household object (a potted plant in the above example) or if there’s enough of a variant to the silhouette to warrant your imagination running wild, causing the object to become a monster! If you decide that the silhouette looks warped enough to become a monster, you can flash your flashlight and reveal that it’s simply a household furnishing (using a bit of battery life). If you decide that the silhouette looks nonthreatening, you can choose to walk past it without revealing it. Depending on how the silhouette’s graphic varies from the silhouette of the plain, unmodified object, you have a greater or lesser chance of becoming scared and projecting a monster onto the object. If you don’t see a monster in the silhouette, you pass by unharmed; if you do imagine a monster from the silhouette, you must button-mash your way out of it or else lose more battery life and get sent back to your room. If you run out of battery life, you pee your pants and lose. If you make it to the bathroom, you win!
And thas that!
I’m happy that extending our project deadline (hopefully having it done by PAX) will give Yori the chance to really refine the code and myself the chance to really focus on music and add more monsters/silhouette variants for fun content variety and replay value. I’ve learned a lot about workflow having had the week-long deadline, though, and I really appreciate having had the opportunity to experience that. A few days ago, I worked on sprites all day, the day after I worked about half a day and then really felt like working on anything but the project, and then the day after that, we figured we wouldn’t be done in time for the contest deadline (yesterday at 9pm) and I took a step back in the middle of the above title screen. I don’t know if I need to pace myself by working day on/day off, or if it was Skyping with Yori that really helped me focus and get a lot done on that first all-day work day, but I have some ideas on how to better spend my time that I can explore as we finish up!
Hooray for smallish projects!